GAME PROJECTS
JUNKYARD ATTACK - 2021
Made with the mentorship of Womxn Develop at Ubisoft,
Junkyard Attack is an asymmetrical puzzle platformer where one player tries to jump out of the Tetris playing area,
Meanwhile the second Player tries to block or squish the first player using Tetris Blocks
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First attempt to pitch out of my school, as well as to create a multiplayer experience!
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This taught me a lot about the importance of playtesting, designing with asymmetric multiplayer, and presenting a pitch.
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Madame Adélaïde - 2022
Made for the Rendez vous de l'histoire's Game Jam,
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Madame Adélaïde is a point & Click game made in 48 hours, with the help of a historian;
It is about one of the many daughters of Louis XV who were often critisized wrongfully by Louis XV's court.
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I worked on UI, Props, and various Graphic Design elements.
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Making sure the game was close to the thesis of the historian was very important, as such, reference gathering was a must as well as communication with our historian, Aude.
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Working with another artist was also a challenge of adaptability and teamwork especially on such a limited time.
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Thanks to Aude, June, Simon, Justine and Elsa, couldn't have done it without you!
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Made as part of Funni Jam #1
Maneki Buddy is my first game jam project,
It is a visual novel where a forgotten gaming assistant program tries to impress you with games but lacks self confidence.
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I worked on Coding, Design, Writing and Implementation
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It was a challenge to work so rapidly on coding and writing, as the game is a visual novel that includes 3 mini games.
The 90s Windows aesthetic was also something we took care of, even in implementation and design.
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HYPERION - 2018
Made as part of my E-art sup Lille student projects
Hyperion is a 3D platformer prototype made as a solo project.
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I learned about physics, gamefeel, animation, level design and well, everything a good 3D Platformer level and game needs to have!
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It also taught me to understand my limits and my strengths, how to easily create 3D assets and use them in a pretty and fun way.
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MonsterMates - 2018
Made as part of my E-art sup Lille student projects
MonsterMates is my end year project at E-art Sup Lille, inspired by Monster Camp.
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This game's premise was a LGBTQA+ game made by LGBTQA+ people, where you meet monsters rejected by society and even get to date a vampire or a mermaid. Monsters being allegories for various people in the LGBTQA+ community.
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I worked on programming and game design, what we learned in this project is how does one express their experiences in a video game format.
As a trans woman, this game was important to make, the first time we were able to do such a project.
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Bouteille à la mer - 2018
Made as part of my E-art sup Lille student projects
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Bouteille à la mer is a project that was made very quickly before and while me and my teammate were working at A MAZE 2018.
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In two weeks, we had to make a game with a simple gameplay, and since I was the 2D artist on the team, I learned pixel art to answer the need of my team.
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